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If you wish to work from home and take advantage of the best of all online jobs and earn money chances, then you will want to remain in the mobile video games industry. What was once difficult for the typical individual making money selling online video games is now your immediate opportunity with the recent formation of the Game Loot Network (http://gameloot.org).

As you know, the Gaming Industry has actually taken us by storm. The time individuals invest http://gameloot.org playing video games is expected to increase by practically 460% over next 7 years, to an anticipated 260 minutes daily.

Who does not like to play games? Some individuals play it to alleviate tension, some play it to pass time, some play because they are addicted to any and all sort of games and some play to make money online, which is why you have to check out http://gameloot.org today.

Mobile games have a huge contribution towards the high development rate of mobile media use (including video games). On the international level, the industry has actually created 24.4 billion USD in revenue, out of which 17 billion was attributed to smartphone gaming and the remaining 7.4 billion to tablet gaming. The overall figure is expected to grow to more than 44.2 billion by 2018. That same year smartphone video games are approximated to represent 27 percent of the video games market profits, and together with tablet gaming incomes that number will add up to 39 percent. In regards to customers, sources determined that in mid 2014, there were 1.48 billion mobile gamers worldwide; half of them were located in the Asia Pacific region. North America came 4th, after MENA and Western Europe, with 152 million mobile gaming lovers. Moreover, in 2014, mobile gaming earnings represented 29.3 percent of total mobile download and in-app revenues, leaving out marketing. In 2016, this share is projected to grow to 31.7 percent.

Games are similarly popular in all genders and ages. No matter what individual you discover, they will have some video game in their mobile phones, computers or consoles that they are addicted to. In America alone, over 150 million individuals play games. 150 million individuals topped a large variety of backgrounds, ages, genders, socioeconomic statuses. All of us are enjoying various sorts of video games, hidden objects, action, adventure, puzzles and much more.

American mobile gamers between the ages of 18 and 24 were reported to have the greatest average of games downloaded on a monthly basis, followed by 25 to 34 year olds, with 2.77 video game installs per gamer among that age. Games are not just for kids any longer. Most of the video gaming giants are developing games keeping young people and grownups in mind. The level of difficulty, how much you need to think in the games show what age group they are suitable for.

Computer game are no longer viewed as for kids just as the percentage of under 18 players is 29%. In fact, it seems as though that image has actually changed practically completely. While there are still games planned as home entertainment for kids, more gamers are now over the age of 50 than under 18 years old. We're likewise seeing video games as educational tools to help enhance focus and concentration in kids. Presently, 74% of all K-8 teachers in the United States use digital video games in the class. These teachers report that video games increase inspiration and engagement in their trainees, hence 4 from 5 video game-implementing teachers use games created solely for instructional purposes and 56% of moms and dads state computer game favorably affect their kids.

The whole mobile gaming industry is something that big-box developers and hardcore gamers would most likely rather simply ignore. When games like Angry Birds struck the marketplace, they appear innocuous and charming at first, but when they reverse and sell half a billion copies, the gaming market finally listens. Regrettably for hardware developers like Sony, Microsoft, and Nintendo, the mobile gaming market is just beginning to hit its stride, which means that there's very little chance of it fizzling any time soon. In fact, many industry experts are predicting a massive boom in the really near future, which need to make any business that targets casual players extremely anxious.

All the while, the mobile video gaming market is expanding. For instance, females comprise only one-third of the console and PC gaming market, but they make up a whooping 47% of the mobile gaming market. For developers, this implies that the overall consumer base is noticeably larger and remaining to grow. So when business like Nintendo efficiently ignore the mobile video gaming market, they are also ostracizing millions of prospective customers.

All of this is compounded when you think about that mobile games dominate the app store purchases made by mobile phone users. Approximately 64% of mobile phone users have actually downloaded a video game within the last 30 days, if they've downloaded anything. By now, this will most likely be unsurprising, but I'll state it anyway; games make up the largest percentage of software application sales in the smart phone market.

In summary, now is the perfect time for you to get a piece of the mobile video games market by going to http://gameloot.org today!

Source: statista.com, bigfishgames.com/blog, cheatcc.com